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Shifting Power (Transient) should now interact correctly, even if the owner has Artifact.Turnip and Ginger relics now prevent Artifact from triggering when they nullify Debuffs.Corrupt Heart - Gains 2 Artifact the first time it uses its Buff move.Spire Shield and Spire Spear - Start each combat with 1 ( 2 18+) Artifact.Donu and Deca - Start each combat with 2 ( 3 19+) Artifact.Bronze Automaton - Start each combat with 3 Artifact.Spheric Guardian - Start each combat with 3 Artifact.Sentry - Start each combat with 1 Artifact.Clockwork Souvenir - Start each combat with 1 Artifact.Blasphemy's effect is considered a buff, preventing Artifact from blocking it.The downsides of Panic Button, Hyperbeam, Berserk, and Fasting can be negated, allowing them to be played safely.No Draw from Bullet Time or Battle Trance can be negated, allowing the player to keep on drawing cards.
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If you gain Artifact after being inflicted by the Debuffs, it will negate 1 tick of their respective effects. Wraith Form and Biased Cognition's Debuffs can be negated by Artifact before you played mentioned cards.Flex's Strength loss at the end of turn is handled as a Debuff that can be negated by Artifact, making the Strength gain permanent.However, an active Artifact will not prevent the addition of the cards. Enemy attacks which immediately add a card, whether Status or Curse to your deck, such as the Slime Boss' Goop Spray, the Taskmaster's Scouring Whip, or Writhing Mass' Implant, are depicted as inflicting negative effects and might give the impression it can be negated by an Artifact.For instance, the ongoing effects of Corpse Explosion or Choke can be negated by Artifact. Note that all cards that inflict ongoing effects on enemies work via their own special Debuff even if it's not specifically identified on the card these will still be negated by Artifact.